#include "RenzoSceneNodeMesh.h"
#include "RenzoMesh.h"

namespace Renzo
{
SceneNodeMesh::SceneNodeMesh(Mesh* m)
{
	mesh = m;
}

SceneNodeMesh::~SceneNodeMesh(void)
{
}

void SceneNodeMesh::copyToHardware() {
	//mesh->copyToHardware();

	
	//Matrix4 matTransform = Matrix4::Identity();
	
	//mesh->copyToHardware(matTransform);
}

void SceneNodeMesh::update(int delta) {
	mesh->update(delta);
}

}